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Nintendo CEO Wants Switch 2's Lifespan To Match Its Predecessor https://www.thegamer.com/nintendo-switch-2-lifespan-goals-revealed/ Nintendo President Shuntaro Furukawa has spoken to investors for the first time since the recent announcement that the Switch 2 will soon receive price hikes across the globe. After apologizing for the state of affairs—which, whether you love or hate the company, you've got to admit, isn't really his fault—he went to discuss a few overarching plans for the console's future as it heads into its second year on the market. 任天堂社長古川俊太郎在宣布Switch 2即將全球漲價後,首次與投資者進行了溝通。他首 先就目前的狀況表示歉意——無論你喜歡還是討厭這家公司,都不得不承認,這並非他的 錯——隨後討論了這款遊戲機上市第二年的一些總體規劃。 “We sincerely apologize to our customers for the considerable inconvenience and trouble this will cause," Furukawa kicked things off with some words of lamentation. Nintendo is about as fond of ticking up those Switch 2 price tags as Sony and Microsoft; probably even more so, given the company's wide-reaching demographics and familiarity as a family-centric system. $449.99 USD to $499.99 might not feel like the biggest crunch, and the same can be said for other regions, but it's doubtless going to put things just out-of-reach for at least a few prospective customers. 「對於此次漲價給各位顧客帶來的諸多不便和麻煩,我們深表歉意。」古川在開場白中表 達了歉意。任天堂和索尼、微軟一樣,都熱衷於提高Switch 2的價格;考慮到任天堂龐大 的用戶群以及其作為家庭遊戲機的知名度,任天堂可能更甚。 449.99美元到499.99美元 的漲幅或許不算太大,其他地區的情況也類似,但無疑會讓一些潛在顧客望而卻步。 In fact, "[...] the new pricing does not fully account for all cost increases," Furukawa continued. Which is nice to hear as a player, I suppose, but investors almost certainly would have preferred a bigger jump. Too bad, y'all. 事實上,古川繼續說道:「新的定價並沒有完全反映所有成本的成長。」身為玩家,我猜 這當然是件好事,但投資人幾乎肯定更希望看到更大的漲幅。真是可惜。 Thanks to Nintendo Patent Watch's much-appreciated translation, the president's key comments are available for us all to behold, Japanese speakers or otherwise—and, as you can see via the above tweet, Nintendo's aim with Switch 2 is to give it as much support as the Switch 1 has had. The OG launched in early 2017, and was only "replaced" in the middle of 2025, giving it at least an eight-year track. That's ignoring the fact that it's still receiving a degree of support even now, as we approach 2026's midway mark. 感謝任天堂專利觀察網站(Nintendo Patent Watch)的精彩翻譯,我們所有人都能看到 總裁的關鍵發言,無論是否懂日語——正如你從上面的推文中看到的,任天堂希望 Switch 2能像Switch 1一樣獲得持續的支持。初代Switch於2017年初發售,直到2025年中 期才被“取代”,這意味著它至少有八年的生命週期。更何況,即便到了2026年中期,它 仍在獲得一定程度的支持。 It's nice to get a ballpark aim here, and while it's all talk until proven otherwise, it's similarly good to hear that Furukawa wants to offset the price increase with a powerful lineup of software that'll make it all worth the cost: 很高興能得到一個大致的目標,雖然在得到證實之前一切都只是空談,但同樣令人欣慰的 是,古川表示希望通過一系列強大的軟體來抵消價格上漲的影響,使之物有所值: What that means in practice will frankly vary per individual tastes. Personally, I want to see plenty of JRPGs. But that subgenre tends to have a ceiling of around three million, tops, unless it really breaks out (Fire Emblem: Three Houses is north of four million, last I heard), or has a massive pedigree (Final Fantasy, Dragon Quest, Kingdom Hearts). With Fire Emblem: Fortune's Weave on the way, and Tetsuya Takahashi's Monolith Soft doubtless hard at work on the next thing for Xenoblade Chronicles, I'll likely be happy enough. 實際上這意味著什麼,坦白說,會因個人喜好而異。就我個人而言,我希望看到大量的日 式角色扮演遊戲(JRPG)。但除非某個遊戲真正爆款(據我所知,《火焰紋章:風花雪月 》的銷量已經超過四百萬),或者擁有強大的口碑(例如《最終幻想》、《勇者鬥惡龍》 、《王國之心》),否則這個子類型的銷量上限通常只有三百萬左右。考慮到《火焰紋章 :命運之織》即將推出,以及高橋哲也的Monolith Soft工作室無疑正在全力開發《異度 之刃》系列的下一部作品,我應該已經足夠滿足了。 Many (myself included, to a decent degree) will hope this means first-party games galore. We'll have to see how that shakes up, but right now, we have yet another Star Fox 64 remake to look forward to, plus—per generally reliable sources—a big Zelda remake by year's end. There's Pokemon Winds and Waves in 2027, and the next 3D Mario can't be too far away. Animal Crossing will rope in millions, too. 許多人(包括我,在很大程度上)都希望這意味著會有大量的第一方遊戲推出。最終結果 如何,我們拭目以待。但就目前而言,我們又迎來了一款《星際火狐64》重製版,而且— —據可靠消息來源稱——年底前還將推出一款大型《薩爾達傳說》重製版。 2027年還有 《精靈寶可夢:風與浪》,下一款3D瑪利歐遊戲也應該不會太遠了。 《動物森友會》也 將吸引數百萬玩家。 -- 今晚你選那一個姿勢?? ○ "○ ○" ○" (|\ (|\ )) )) ○╭○rz ○rz ○rz-st○ /`○rz /`○r27\" ○r27\"  ̄′ ○=^ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.173.32.69 (臺灣) ※ 文章網址: https://webptt.cc/bbs/C_Chat/M.1778494655.A.10A.html

推文 (16)

KudanAkito 賣一台虧一台 05/11 18:22
b79205 賺太少 虧錢了 05/11 18:23
Oholdsky 熱衷於提高售價? 05/11 18:28
ching000 股價還不夠低 05/11 18:29
willytp97121 JRPG如今想要衝上數百萬都是很艱鉅的任務 即使老任 05/11 18:29
willytp97121 自己大力幫助的恐怕也很難 05/11 18:29
hoe1101 日經:終於要倒了吧 05/11 18:31
easyfish 老闆都說喜歡說沒賺錢 05/11 18:33
barlunick 每賣一台都是虧 今島 05/11 18:34
bmaple730 原文都沒講到虧啊 05/11 18:36
roger2623900 沒說虧啊 只有說漲不到股東的預期 05/11 18:38
bmaple730 從NS2還沒上市時就一直有人很愛造謠賠本賣 05/11 18:40
Edison1174 谷川是誰啦?寫涼宮春日那位嗎? 05/11 18:47
johnli jrpg單平台就差不多那樣吧 除非肯丟到其他平台 不然p5只 05/11 19:20
johnli 看單平台跟版本跟任天堂那幾款差沒多少 05/11 19:20
shinchen 塞一堆個人意見進報導還寫的像古川自己說的 垃圾媒體 05/11 19:28
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